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Aiced

Strategy
Build 44

New here? Check How to play.

Play

Classic

Your team
Map size

AI strength

Custom

Your team

Enemies: rival count, strength and personality. Map: shape, size and special bases. Modifiers: rule changes like fog or no upgrades.

Enemies

Rivals
AI strength
Personality

Map

Shape
Size
Special bases

Spectate

Colors
AI strength
Shape
Size
Special bases
Modifiers
Personality

Special bases

Special bases are neutral until someone takes them, and whoever holds one gets its bonus. In a match, press and hold any base to see what it does.

Settings

Volume
Menu sound
Sound style
Visual style
Colors
Team symbols
Haptics
Screen

Menu sound tuning

Volume
Muffle
Fade

Listen to the match behind this screen. Volume is how loud menus are against a real match, Muffle is how much of the top end is cut (lower is duller), Fade is how long it takes to change between the two.

Challenges

Every map has three star goals: the first is the objective, the other two are bonuses. Earn stars to unlock new tiers.

Goals

    Modifiers

    Stats

    Your results from matches you play. Challenges, lessons and spectated matches are tracked separately.

    How to play

    Four short lessons that teach the basics, about a minute each. You can skip any step.

    Practice

    Rules

    • Goal. Take every base.
    • Send troops. Tap a base within your reach. Tap your own base to regroup. Double-tap to lock on: every new troop heads there until it's yours.
    • Take a base. Beat its defenders, then wear the base down. Deliver the final blow to claim it.
    • Get stronger. Eliminate troops to gain XP. A full bar earns 1 skill point to spend on Health, Speed or Damage. Claim bases to increase your army.
    • Look around. Pinch and drag. The map button shows a minimap, and a double-tap on it shows everything. Press and hold any base to see what it is.
    • Special bases. Fortress: more health. Forge: more troops. Beacon: more XP. Relay: faster troops.

    Built with AI. Aiced Strategy was made by one person working with Claude, an AI from Anthropic. It started as a remake of an old Android game called ICE.

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