New here? Check How to play.
Enemies: rival count, strength and personality. Map: shape, size and special bases. Modifiers: rule changes like fog or no upgrades.
Special bases are neutral until someone takes them, and whoever holds one gets its bonus. In a match, press and hold any base to see what it does.
Listen to the match behind this screen. Volume is how loud menus are against a real match, Muffle is how much of the top end is cut (lower is duller), Fade is how long it takes to change between the two.
Every map has three star goals: the first is the objective, the other two are bonuses. Earn stars to unlock new tiers.
Your results from matches you play. Challenges, lessons and spectated matches are tracked separately.
Four short lessons that teach the basics, about a minute each. You can skip any step.
Built with AI. Aiced Strategy was made by one person working with Claude, an AI from Anthropic. It started as a remake of an old Android game called ICE.